As promised, I’ve been thinking a great deal about the benefits of a competition designed to encourage new authors. However, I’m not convinced that it’s the best use of resources right at this point in time. There are other things, I think, more fundamental to expanding the audience and fan base of IF. One of those is … Continue reading
Apparently, there were enough people like myself for Jack, the organiser of TWIF, to add a little plus to the twitter-sized IF competition (http://dhakajack.templaro.com/). For the next week or so, TWIF+ will be accepting entries as something of a side exhibition, continuing to throw down the challenge of creating an entire work of interactive fiction in 140 characters … Continue reading
I’d never even thought about entering the TWIF competition. I’m not a coder (yet!) and before tonight could barely put a room together in Inform 7, little alone know how to compress an entire game into 140 characters. Then, earlier today, I heard that entries had closed for TWIF and the games had been posted for voting. In the … Continue reading
A few days ago, I made some observations with regards to interactive fiction competitions. At the end of the post I said that I would write a ‘part 2′ and offer up some ideas of my own; ideas that could be discussed and criticised, improved upon and debated. This is that post. Mostly, I’m going to propose … Continue reading
I noticed at 3 a.m. this morning a small post over at ‘Pissy Little Sausages’ lamenting the lack of entries to interactive fiction competition, ’Spring Thing 2010′. I’d never heard of the competition, so I clicked the link to find out more (http://www.springthing.net/2010/). The opening line under ‘Results’, very near to the top of the page, was in bold and read with … Continue reading