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This category contains 7 posts

On the hunt for CYOA/gamebook stories…

With the beta release of the ‘Plug-and-Play Gamebook’ template (see last post), I’m looking to test the tool out on as many stories as I can, just to see what it’s capable of (and not capable of). If you have a CYOA or gamebook story in a text file, and you’re happy for me to … Continue reading »

The ‘Plug-and-Play Gamebook’ template. (Or, how do you get writers and CYOA players one step closer to interactive fiction?)

When I began this blog, I was big on ideas. And talk. Many of my earlier posts focused on ideas which I thought might help broaden the audience base of interactive fiction. Among them were suggestions which included: increasing collaboration with people who wanted to write reciprocal fiction, but not code it creating ‘plug-and-play’ tools, such as code templates … Continue reading »

I couldn’t sleep last night…

Last night, I couldn’t sleep. So, somewhere around 1am, I got up and whipped up a little T-shirt design on my computer… I intended on getting it printed at Wordans today as a little present to myself–something of an ‘all is well with the world’ gift. After all, I got to see Tron: Legacy this morning; U-Draw is currently selling-through in … Continue reading »

Have you ever written a short CYOA-style story?

Is it still lurking around, saved as a text file? Would you like someone to turn your story into a finished gamebook that can played on all the major interactive fiction interpreters? If you answered yes to all of these, then I’d love to chat to you. I’m in the process of developing a gamebook … Continue reading »

Blind side: a call for help

One of the major thoughts impressed upon me while watching the documentary Get Lamp was the need to be mindful of how text-to-speech programs interpret and read interactive fiction games. It was never detailed, but I got the impression that there are a large number of ideosyncrasies required for authoring IF so that it’s compliant for use … Continue reading »

How a work of IF comes together (from the inside)

A short while ago, I mentioned that Juhana Leinonen (Escapade!, Raising the Flag on Mount Yo Momma) and I were working on a project–an ‘IF trainer’ that would hopefully become an effective means of teaching newcomers how to play IF games. What I didn’t mention is that we’re going to make the project as ‘open’ as possible. … Continue reading »

IF competitions: put an iPad where your mouth is! (pt 3)

As promised, I’ve been thinking a great deal about the benefits of a competition designed to encourage new authors. However, I’m not convinced that it’s the best use of resources right at this point in time. There are other things, I think, more fundamental to expanding the audience and fan base of IF. One of those is … Continue reading »