With the beta release of the ‘Plug-and-Play Gamebook’ template (see last post), I’m looking to test the tool out on as many stories as I can, just to see what it’s capable of (and not capable of). If you have a CYOA or gamebook story in a text file, and you’re happy for me to convert it into a gamebook that can be played on IF ‘terps, then I’d love to hear from you.
Other thoughts this week include:
- Wondering if there is a way to load source code directly into Inform 7 (that’s not a project or an extension). And, if there’s not: wondering if there’s merit in the idea of suggesting that ‘templates’ become a new feature of Inform 7 somewhere down the track.
- Entertaining ideas about creating universal cover art design for IF gamebooks. This would make them stand out more in ’terps such as Frotz, but would also give them an identity of their own. There’s precedent in the same way that Xbox 360, Wii and PS3 games all have a distinctive look of their own. And I like the NeoGAF approach (based on the Criterion Collection of DVDs): http://dorkshelf.com/2009/04/12/gaming-forum-creates-criterion-collection-video-game-box-art/. It would be nothing to create a Photoshop (.psd) file which conforms to the IF cover art conventions, and have that as a downloadable template.
- Being surprised to see that the local police force are on the CYOA paddywagon. Yep, launched on 2 December, Victoria Police now have a ‘Choose Your Own Police Adventure’ page (http://www.police.vic.gov.au/content.asp?document_id=12441). There’s only one story up at the moment, and it’s a kids page, so I doubt it will go any place new, but it’s interesting to see them trying out the concept.